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Revolutionising English Language Learning for Peace and National Development in Nigeria: The Impact of Virtual Reality-Based Instruction

Cite this article as: Garba I. (2024). Revolutionising English Language Learning for Peace and National Development in Nigeria: The Impact of Virtual Reality-Based Instruction. Proceedings of International Conference on Rethinking Security through the lens of Humanities for Sustainable National Development Interdisciplinary Perspectives. Pp. 150-163.

REVOLUTIONISING ENGLISH LANGUAGE LEARNING FOR PEACE AND NATIONAL DEVELOPMENT IN NIGERIA: THE IMPACT OF VIRTUAL REALITY-BASED INSTRUCTION

By

Ibrahim Garba

School of Educational Services
Aminu Saleh College of Education Azare, Bauchi State of Nigeria

Abstract: The technological revolution has permitted the use of new approaches in the teaching and learning process. One of the technologies to the building of innovative tools for the education is Virtual Reality, which offers tri-dimensional computer environments with advanced forms of interaction that can provide more motivation to the learning process. As innovative technology, Virtual Reality emerges, and ideas for incorporating them into classrooms and other educational settings to improve and enrich students’ learning also emerge. This article explores the potential of Virtual Reality (VR) technology in enhancing English language learning and promoting peace and national development in Nigeria. Traditional teaching methods have limitations in addressing individual leaning styles, promoting active learning, and rearing learners for real-world communication. VR-based instruction offers an immersive, interactive, and personalised learning environment, bridging geographical and socio-economic gaps. By improving English language proficiency, VR technology contributes to cross-cultural understanding, national unity, economic development, and conflict resolution. The article discusses implementation strategies, including teacher training, infrastructure development, content creation, and partnerships. Embracing VR technology can transform English language learning in Nigeria, fostering a more cohesive and peaceful society.

Keywords: Virtual Reality, English Language Learning, Peace, National Development, Nigeria.

1.                  INTRODUCTION

It is obvious that due to the current nature and state of the nation, there is a need for new innovations on how to handle the situations. It would be meaningful to bring about new innovations, strategies, techniques and materials leading to better handling of all systems. Nigeria, a nation with over 250 ethnic groups, faces significant challenges in promoting national unity and peace (UNESCO, 2019). Traditional teaching methods often fall short in engaging learners and achieving desired outcomes (Afolayan, 2018).

However, effective communication, particularly in the English language, plays a crucial role in bridging cultural divides and fostering development on one hand, and on the other hand, Virtual Reality (VR) technology offers a ground-breaking solution, transforming the English language learning experience and contributing to peace and national development in Nigeria (Okebukola, 2017). Virtual Reality (VR) is the innovative technological strategy that may be used to enrich teaching and learning environments. The evolution of technology has permitted the use of new approaches in the teaching and learning process. Technological software benefits the learning process and makes it more interesting for students.

Virtual Reality is an online classroom that allows an individual to participate in the live classroom without travelling to any other place. This is done with the convenience of the technological gadgets such as smartphones, desktop/laptop computers and so on. The above mentioned devices are used to facilitate through specialised video conferencing application (Zoom) using Internet services. In such a case, the teacher and the students will be in a position to interact, communicate, ask questions, view, and discuss the teaching contents presented through Internet connectivity as if the action is taking place in the traditional classroom setting, but it is done virtually.

The classroom setting requires both the teacher and the students to log into the Virtual Reality-Based learning environment simultaneously with their technological gadgets. Virtual classroom can be used to upload word files, audios and videos. The system provides a dashboard available to the users where they can view the files uploaded by the course instructor and access these files from any electronic devices including computers and mobile phones. Teachers can also upload recorded lectures for those students who have missed the class due to some unavoidable circumstances such as road traffic jam, auto crash, sickness, rainfall incidence and so on. Teachers can use virtual classrooms to conduct online exams in which different sets of questions from different chapters or lessons can be stored in the database. After completion of a lesson, students can sit for online exams which are automatically graded by the system. Students can also get immediate feedback from the course instructor regarding their exams. Virtual classroom could be seen as the classroom capable of replacing partially or totally the conventional, educational, evaluative and administrative functioning of a regular classroom by adopting the advanced technologies like the Internet, E-mail, Online Chatting, Teleconferencing and Video Conferencing (Anekwe, 2017). It is a process in which students and instructors are actively involved in creating and carrying out learning activities together, like group discussions, joint projects, debates, and problem solving and sharing of ideas by E-mail, bulletin boards, chart rooms and conferences (Sufeng and Runjuan, 2013). Virtual reality learning environment is motivating, stimulating and exciting which encourages discoveries, increases students participation in learning by giving them the feeling of being part of the learning with the sense of presence.

Some researchers have used Virtual Reality in different levels of education and any other area of specialization to improve teaching and learning process. For instance, in the study conducted by Al-amri and Musawi (2020) in which the effects of 3D Virtual Reality environments of Physics lesson of 8th grade students was investigated and it was determined in that study that VR had a serious positive effect on the academic success and motivation of students. The purpose of education is to motivate, succeed and to learn and this learning involves acquiring knowledge which should be retained for further usage, among the usage is promoting peace and national development. It is based on the stated background that the researcher intends to bring about the study of revolutionising English language learning for peace and national development in Nigeria: the impact of Virtual Reality-based instruction.

2.                  ISSUES

The school or learning environment must be conducive for learning to be effective. The large classes and over population in most schools in Nigeria have increased the possibilities of mass failure in the exams and has made students to lose interest in school. This is because overcrowded classroom does not allow individual students to get the attention of the teacher which always leads to low reading rate, frustrations and poor academic performance. Increased enrolment rate has created challenges in ensuring quality education and satisfactory learning achievement in most schools of Nigeria. It is a source of concerns to note that in spite of all the implementation strategies adopted by the curriculum developers and the emphasis placed on the educational change to improve the students’ performance in English language, the outcome has been persistently below expectation and what has been more worrying is the poor understanding of the skills of the language. The way English is being taught in schools makes the subject matter difficult to the learners resulting in their inability to understand and transfer learning to everyday life, and also results in poor academic performance and retention. These problems can be attributed to the following factors: overcrowded classrooms/lecture halls; poor and inadequate infrastructure; poor teaching methods; disease; and insecurity, among others.

Insecurity in Nigeria results in severe disruption of educational system. Many students have been forced out of schools, many schools have been burned and seriously damaged and forced to close. These problems of insurgency have serious implications on the performance of students, performance of the teachers as well as the government which finally crippled the system of education, peace, and national development (UNESCO, 2019). Damaged schools are hardly rehabilitated or replaced in due course. Other issues are lack of innovative approaches in delivering the contents of English language and non-implementation of Information and Communication Technology (ICT) in English language teaching and learning, and poor funding among others (2019).

Considering these above prevailing problems, there is a need to employ a proactive teaching method, and a strategy such as a Virtual Reality-based instruction. Therefore, it is against this, that, the researcher intends to see if peace and national development; the situation whereby the interconnected relationship between peace and the social, economic, and political progress of a nation can be improved when Virtual Reality-Based classroom strategies are employed and used in teaching English language. As such, the study is titled “Revolutionising English Language Learning for Peace and National Development in Nigeria: The Impact of Virtual Reality-Based Instruction.”

3.                  REQUIREMENTS FOR REVOLUTIONISING ENGLISH LANG. LEARNING

Ƙ  The Need for Innovative Language Instruction

Nigeria’s linguistic diversity and geographical spread make language instruction to be challenging. Traditional methods, reliant on textbooks and lectures, can be:

        i.            Ineffective in promoting active learning and retention (Adeyemi, 2017).

      ii.            Limited in addressing individual learning styles (Oladipo, 2019).

    iii.            Inadequate in preparing learners for real-world communication (Afolayan, 2018). VR-based instruction addresses these limitations, providing an immersive, interactive, and personalised learning environment.

Ƙ  Benefits of Virtual Reality in English Language Learning

VR technology enhances English language instruction in several ways:

        i.            Immersive Experience: Learners engage with virtual environments, simulations, and interactive scenarios, promoting active learning and retention (Cakir et al., 2019).

      ii.            Contextual Learning: VR experiences mimic real-life situations, enabling learners to practice language skills in authentic contexts (Wouters et al., 2013).

    iii.            Personalized Learning: Adaptive VR systems adjust to individual learners’ pace, style, and proficiency level (Bailenson, 2018).

    iv.            Accessibility: VR technology reaches remote or underserved areas, bridging geographical and socio-economic gaps (UNESCO, 2019).

Ƙ  Impact on Peace and National Development

By enhancing English language proficiency, VR-based instruction contributes to:

        i.            Cross-Cultural Understanding: Effective communication fosters tolerance, empathy, and cooperation among Nigeria’s diverse ethnic groups (Okebukola, 2015).

      ii.            National Unity: A shared language promotes a sense of shared identity and citizenship (Afolayan, 2018).

    iii.            Economic Development: Improved English language skills increase employability, entrepreneurship, and international collaboration (UNESCO, 2019).

    iv.            Conflict Resolution: Enhanced communication facilitates peaceful resolution of conflicts and promotes social cohesion (UNESCO, 2019).

Ƙ  Implementation Strategies

To integrate VR-based instruction into Nigeria’s education system:

        i.            Teacher Training: Educators require training on VR technology and pedagogy (Kavanagh et al, 2017).

      ii.            Infrastructure Development: Invest in VR-enabled facilities, hardware, and software (Adebayo, 2020).

    iii.            Content Creation: Develop Nigeria-specific VR content, addressing local contexts and needs (Oladipo, 2019).

    iv.            Partnerships: Collaborate with stakeholders, including government, private sector, and international organisations (2020).

Ƙ  Needs of Theoretical Background

Several theories underpin the use of Virtual Reality-Based Instruction. These theories have significant implication for teaching and learning. One of them is Constructivist Social Learning theory propounded by Lev Vygotsky (1987) and Anderson Model of Online Learning (2011). Social constructivist theory is a learning theory propounded by Vygotsky (1987). The theory describes and explains teaching and learning as complex, collaborative, and social phenomena between teachers and students. The theory posited that learning is a problem solving and social construction of solutions to problems is the basis for the learning process. Vygotsky (1987) describes the learning process as the establishment of Zone of Proximal Development (ZPD) in which the teacher, the learner and the problem to be solved exist. The teacher provides a social environment in which the learner can assemble or construct with others the knowledge necessary to solve the problem. One of the core constructs of Vygotsky’s theory of Social Constructivism is the Zone of Proximal Development (ZPD) which emphasises the role of the instructor in an individual learning. The ZPD delineates the activities that a student can do independently, and the activities that the students cannot do without the help of a facilitator. The ZPD suggests that, with the help of an instructor, students are able to understand and master knowledge and skills that they would not be able to do on their own (Schreiber and Valle, 2013). Once the students master a particular skill, they are able to complete it independently. In this theory, the instructor plays an integral role in the students’ acquisition of knowledge rather than serving as a passive figure (Schreiber and Valle, 2013).

The theory recognises the social aspect of learning and the use of conversation and interaction with others and the application of knowledge as an essential aspect of learning and means to achieve learning objectives. Vygotsky believed that life long process of development is dependent on social interaction and that social interaction actually leads to cognitive development. In other words, all learning tasks (irrespective of the level of difficulty) can be performed by learners under adult guidance or with peer collaboration. This theory helps to give a backup to the establishment of opportunities for students to collaborate with the teacher and peers in constructing knowledge and understanding. Kapur (2018) observed that social construction of knowledge takes place in various ways and at different locations. It could be achieved through group discussion, teamwork or any instructional interaction in an educational or training institution, social media forum, religious and market places. As students interact with people, material and immaterial environment, they gain understanding and gather experience which is needed to live a successful and functional life. Social constructivism is also called collaborative learning because it is based on interaction, discussion and sharing ideas among students. This teaching strategy allows for a range of grouping and interactive methods. These may include total class discussions, small group discussions or students working in pairs or giving projects or assignment. The underlying factor to the theory is that learners work in groups, sharing ideas, brainstorming, trying to discover cause and effect, solution to problems or just creating something new to add to the existing knowledge (Akpan, et al, 2020).

This theory is a learning theory that views learning as a social process where students collaborate by engaging in group activities for meaningful learning to take place. Teachers employ instructional guidance by using teaching methods that allow knowledge discovery and construction by students as they inherit and work together in the learning process. Social constructivism shifts the responsibility of knowledge acquisition from the teacher to the student and also transforms the students from passive listeners to active participants (Akpan et al, 2020).

The Social Constructivism is very relevant to this study because it is based on discussion, collaboration, and interaction and sharing ideas among learners and their peers as well as their instructors. These may include total class discussions, online discussion or lecture, small group discussions or students working in pairs on given projects or assignments. Virtual Reality based instructions as a means through which social construction may occur, allows for collaboration through video conferencing, chat rooms, blogs, discussion boards and so on. This form of learning is considered a necessity today given the type of students populating the current educational institutions. These are students who rely heavily on online social networking to communicate with each other and to access the latest information and trends.

According to Xu and Shi (2018), the core idea of constructivism applied to learning is that the environment is learner-centred where knowledge and understanding is socially constructed. Therefore, Virtual Reality-Based environment can be totally considered as a Social Constructivist learning environment. Social Constructivism debates that making use of communicative and interactive activities in which learners play, engage in active roles can motivate learning more effectively and fulfil all intends and purposes of the learners than activities where learners are inactive. Virtual Reality-Based Instruction strengthens the principles and assumptions of Social Constructivism by realising class time as interactive and collaborative based learning. By adopting this theory in teaching English language under the umbrella of Virtual Reality, peace and national development will be achieved while the learners and the instructors are at their own place.

Terry Anderson’s Model of Online Learning is another theoretical platform that goes hand in hand with Virtual Reality instruction. Anderson (2011) proposes a model of E-learning which illustrates the two major actors: learners and teachers, and their interactions with each other and with content. Learners can of course interact directly with content that they find in multiple formats and especially on the Web. However, many choose to have their learning sequenced, directed and evaluated with the assistance of a teacher. This interaction can take place within a community of inquiry using a variety of Net-based synchronous activities. These environments are particularly rich and allow for the learning of social skills, the collaborative learning of content and the development of personal relationships among participants. However, the community binds learners in time, forcing regular sessions or at least group-paced learning. Anderson (2011), states that there are six components of interaction in online learning. They are explained briefly below:

·         Student-Student Interaction: is a key component in online learning environments. Modern constructivists stress the value of peer-to-peer interaction in investigating and developing multiple perspectives. Student-led teams and collaborative learning are reciprocal teaching and they help to develop communities of learning.

·         Student-Content Interaction: is a major component of formal education and online learning. The Web provides a host of opportunities including interactive content that responds to students’ behaviour and has attributes that allow for customisation of content to support the individual needs of each unique learner.

·         Student-Teacher Interaction: is supposed in online learning in a variety of formats that include communication in text, audio and video. The flow of communication in online courses is much less teacher-centred than in traditional classrooms: this can support the emergence of greater learner commitment and participation.

·         Teacher-Content Interaction: focuses on the teacher’s creation of content: learning objectives as well as units of study, complete courses, and associated learning activities. Teacher-content interaction allows teachers to monitor, construct and update course content, resources and activities.

·         Teacher-Teacher Interaction: allows teachers to develop professionally and support one another through communities. These interactions encourage teachers to take advantage of knowledge growth and discovery in their own subject area and within the scholarly community of teachers.

·         Content-Content Interaction: is a new mode of educational interaction in which content is programmed to interact with other automated information sources to constantly update. These six modes of interaction along with the lenses of learning are to create solid online learning contexts. Anderson uses them to create model of E-learning. Anderson further, explains that online learning, like all forms of learning, should contain four overlapping components. These four lenses are:

·         Learner-Centred: contexts meet the needs of the individual learner. Teacher, institution, and the larger society should provide support to the student. A teacher must understand the students’ prerequisite knowledge, including misconceptions that the learner starts with in their construction of new knowledge. Learner-centred activities used diagnostic tools and activities to help the teacher understand the students’ knowledge base. Creating successful learner-centred environments can present challenges for educators because assessing student preconditions and cultural contexts is difficult. Effective online teachers strive to make leaners feel comfortable in the learning environment, while increasing their Internet and technical skills.

·         Knowledge-Centred: contexts are important to learning, regardless of whether the context is online or campus based. However, the Internet provides opportunities for learners to gather almost limitless knowledge or resources, benefiting from exposure to thousands of formats and contexts. The limitation of having access to an endless amount of resources can be overwhelming and it is the teacher’s duty to provide scaffolding for the students’ pre-existing knowledge. Learning is about making connections with ideas, facts, people, and communities. Students need to be able to locate the knowledge that they require and use it to create meaningful connections to society.

·         Community-Centred: learning is a critical component in online learning designs. Characteristics of participation in online learning communities can share a sense of belonging, trust, expectation of learning, and commitment to participate in and contribute to the community. Problems associated with this community-centred learning include a possible lack of attention and participation, economic restraints and resistance from institutions due to the competition that virtual learning communities create for them. Furthermore, participation in a community of learners almost always places constraints upon the learners’ independence and temporal freedom, which is the main reason students choose online learning environments.

·                     Assessment-Centred: this includes formative and summative evaluation that serves to motivate, inform, and provide feedback to learners and teachers. Online learning provides many opportunities for assessment, opportunities that involve influence and expertise of peers, external experts, and the teacher. Encouraging students to reflectively assess their own learning is a key to assessment-centred learning. The challenge associated with assessment-centred learning environments understands what is most usefully assessed rather than what can be assessed most easily. The enhanced communication capacity of online learning provides good opportunities to create assessment-centred activities that are workplace based (designed for the real world); also constructed collaboratively and infused with opportunity for self-assessment.

This model has a direct relationship with the present study in the sense that, the model emphasises on learners and teachers, and their interaction with each other and with content in an online learning environment and its components as community-centred, knowledge-centred, learner-centred, and assessment-centred learning, so as the study is on Virtual Reality-Based which is a form of online learning.

The study adopts the theory and the model reviewed, because the theory of the Social Constructivism is based on collaborative learning which involves interaction, discussion and sharing of information among the learners and the teacher in the classroom, so also the Virtual Reality-Based Instruction devotes the class time for interactive and collaborative based learning. The Anderson’s Model of Online Learning is employed because the model describes the interaction between the learners and the teacher and with the contents in an online environment, Virtual Reality-Based Instruction as one of the study variables is a form of online learning environment that encourages collaboration, discussion, brainstorming and interaction between the students, teacher and the contents. Therefore, the Constructivist Theory and Anderson’s Model of Online Learning serve as a theoretical foundation upon which this study is based.

4.                  REVIEW OF RELATED STUDIES

The ability to communicate effectively in English is a vital skill for Nigerians in today’s globalised world. However, many learners struggle with written and spoken English, hindering their academic, professional, and personal growth. To address this challenge, this study aims to put in place how English language will be taught using virtual reality-based instructional approach. By developing content knowledge, increasing proficiency levels, and enhancing written and spoken English skills, this approach will empower learners to communicate confidently and effectively. Through theoretical application of Vygotsky’s Social Constructivist theory, and Anderson’s Model of Online Learning, this study will identify best practices and strategies for teaching English as a second language, informing the design of manual and activity-based programmes to support English language development.

At this level, this study identifies relationship between the variables studied in some articles, noting gaps in current research, evaluating the relevance of the findings to the study of English language learning and teaching.

Faloye (2022) conducted a research on “Digital Instructional Applications and Students’ Performance in Oral English: A Focus on Secondary Schools in Ekiti State, Nigeria.” This study focused on the effect of digital instructional application on senior secondary students’ performance in Phonics in Ekiti State, Nigeria. The focus of this study involved the effect of Elsa Speak, a digital instructional application on senior secondary students’ performance in oral English. Quasi-experimental research design was used for the study. The population consisted of 14,533 senior secondary school 2 students in Ekiti State. Using multistage sampling procedure, fifty pupils each were randomly selected from two senior secondary schools in Ikere and Ado Ekiti. Furthermore, the Equivalent Technique was utilized in distributing fifty male and female pupils into the experimental and control groups respectively. The instrument tagged Oral English Performance Test was used for data collection with 0.72 as reliability coefficient. Data was collected with the Oral English Performance Test (OEPT). Data was analysed using Analysis of Variance (ANOVA) and Analysis of Covariance (ANCOVA). The two hypotheses were tested at 0.05 levels of significance. Findings of the study revealed significant effect of Elsa Speak, a digital instructional app on the young learners’ pronunciation of isolated and connected speech in English. However, the study revealed that gender had no significant effect on the students’ performance. Recommendations based on findings included the need for a relearning programme of teachers in charge of phonics, among others.

This study explores the impact of digital instructional applications on students’ performance in oral English, focusing on improving language proficiency. It examines how digital tools and applications enhance students’ ability to communicate effectively in English, which aligns with the resent study where virtual reality-based instruction is to be used in teaching English language.

Olowoyeye, Deji-Afuye, and Aladesusi (2022) conducted a study on “Effect of Multimedia Instructional Approach (MIA) on English Writing Performance of Pre-service Technical Teachers in South-Western Nigeria.” This study examined the effect of the Multimedia Instructional Approach (MIA) on the English writing performance of pre-service technical teachers in South-western Nigeria. The study adopted a Quasi-experimental design of pre-test and post-test non-equivalent control group design to compare the performance of students who are exposed to MIA and those that are not. The population for this study consists of the College of Education students located in the South-West Geo-political Zone of Nigeria. Four Colleges of Education were purposively sampled out of the seven (7) state-owned Colleges of Education from South-western Nigeria. The following research instruments were adopted for the study: English Writing Performance Tests (EWPT) set A; EWPT Set B; and Multimedia Instructional Software Package. The reliability coefficient of the instruments was calculated at a reliability coefficient of 0.82. Mean, Standard Deviation, and Analysis of Covariance (ANCOVA) were used for data analyses at 0.05 levels of significance. The findings of the study revealed that MIA was effective for teaching English language writing and there is no significant difference between males and females in the English writing performance of the pre-service technical teachers taught through MIA. This study concluded that MIA for English writing is an important variable because it is better to predict students’ writing performance in the English language than the conventional method of teaching.

Finally, this study examines the impact of multimedia instructional approach on the English writing performance of pre-service technical teachers, focusing on multimedia instructional approach and interactive methods. It explores the effectiveness of using multimedia resources to enhance teaching and learning, making it a partner to the present study. The only difference is that, the present considers Virtual Reality-Based Instruction as a tool in teaching and learning English language.

Ahmed and Abdellatief (2023) conducted a study on “The Effect of Using Multimodal Approach on Medical Sector University Students' Academic Writing in English Language, Jazan University Kingdom of Saudi Arabia.” The objective behind this research is to determine how far the multimodal approach can be of benefit for the development of level two, first year medical sector university students’ academic writing in English as a foreign language. The ubiquitous effect of technology on foreign language instruction in general and its subsequent pedagogical practices should not be overlooked. Multimodal approach has proved its importance in language teaching. Using the innovative educational technologies supports university education with good opportunities for the teaching staff to provide interactive, more inclusive, and better learning environments. To fulfil the study objective, (91) level two, first year students from medical sector participated in this study. They were divided into four groups, two of which represented the experimental groups. Group (A) students were refreshers, whereas Group students (B) were repeaters from the previous semester due to their inability to pass the academic writing exam. On the other hand, one of the two control groups (Group C) was refresher students and the other group (Group D) was all repeaters. A pre-test was administered to all the groups at the beginning of the second semester. The experimental groups studied according to the multimodal approach. On the other hand, the control groups studied through the conventional way. The post-test was then administered to the four groups. Statistics was collected and analysed using SPSS. Results of the study showed that there are statistically significant differences between the experimental groups and the control groups for the experimental groups. The results also showed that refresher students performed better than the repeater students in the post-test. In addition, students' performance was higher in all the components of academic writing namely organization, coherence, and topic sentence, style, and syntax variety but it was a bit less in the component surface-level errors. Still the students' performance in this component showed significant results. This indicated that using the multimodal approach was effective in enhancing the medical sector students' academic writing.

This study explores the impact of a multimodal approach on medical students’ academic writing skills in English, focusing on the “how” of teaching (using multimodal resources to enhance writing skills). It examines the effectiveness of this approach in improving writing skills, making it a good fit for the present study.

Ibrahim (2023) conducted a study on “The Effectiveness of Video Presentation Techniques on Learning of Grammatical Structures among Senior Secondary School Students in Sokoto State, Nigeria.” This study investigated the effectiveness of video presentation techniques (VPT) on the learning grammatical structures among senior secondary school students of Sokoto State, Nigeria. The main objective was to find out whether presentation of grammar lessons in form of video activities would promote the learning of Noun, Adjectival and Adverbial Phrases among the senior secondary school students in the State. The population of the study was the senior secondary school students in Sokoto State. From this population, 400 SS I students were drawn from six senior secondary schools in the State as a sample. The research was carried out using Quasi-experimental pre-test-post-test design where six groups were compared after pre-test, treatment and post-test were administered. Each of the grammatical structures: noun, adjectival and adverbial phrases were presented to each of the experimental groups in series of lessons. Grammar Attainment Test was administered on both the experimental and control groups as pre-test and post-test. Four null hypotheses were tested at 0.05 levels of significance. Statistical procedures of mean, standard deviation, t-test and Analysis of Variance (ANOVA) were used in testing the hypotheses. All the four null hypotheses were rejected. The findings of the study showed that the treatments of video presentations of grammar lessons received by the experimental groups were superior to the traditional methods treatment received by the control groups because the experimental groups showed greater gains in the learning of adjectival, adverbial and noun phrases. In light of the findings, it was recommended, among other things, that teachers of English language should reduce their dependence on traditional methods as means of presenting grammar lessons. Instead, a multi-modal approach particularly via video should be frequently used.

This study examines the impact of video presentation techniques on senior secondary students’ learning of grammatical structures, focusing on the “how” of teaching (using video presentations to enhance learning). It investigates the effectiveness of this approach in improving students’ understanding of grammatical structures, making it a good fit for the present study as the video is part of virtual reality-based instruction.

Eze and Oga (2014) conducted a study on “Modern Digital Language Laboratory and Gender Performance in the Learning of Oral English in Tertiary Institutions, Enugu State.” This study was designed to examine the significance of the individual and collective contributions of gender variables to the learning of oral English via the digital language laboratory. Based on this, two hypotheses were formulated to guide the study. The study used a quasi-experimental design which involved the use of intact classes. All the seventy seven year one students of the department of language studies, Enugu State College of Education (Technical), Enugu (ESCET) and sixty students of the department of language studies, Institute of Ecumenical Education Thinkers Corner, Enugu (ECUMENICAL) were used for the study. In assigning the subjects to control and experimental groups, the seventy-seven students of ESCET and sixty students from Ecumenical were used respectively. The experimental group was exposed to digital laboratory method while the control was exposed to the presentation method of teaching. The instrument used for the study was Oral Production Test. The scores obtained from the pre-test were used for item analysis and the calculation of the reliability indices. Applying Kuder Richardson formula 20, the reliability indices of 0.98 was found. The mean scores and the standard deviations were computer and were used for answering the research questions, while the analysis of variance was adopted to test the hypotheses. It was found that digital language laboratory method of teaching oral English was significantly more effective than the presentation method. The results of the study show that the use of digital language laboratory method enhances instruction on oral English. It was recommended that Oral English teachers should adopt the use of digital language laboratory as a method of teaching phonetics and phonology.

This study explores the impact of modern digital language on gender performance in learning oral English in tertiary institutions, focusing on the “how” of teaching (using digital tools and resources to enhance learning). It examines how digital language influences gender roles and performance in oral English learning, making it a good fit for the present study as the present study covers digital language laboratory.

Faloye (2022) conducted a study on “Sustainable Digital Pedagogy in Language Teacher Education: Perception of Teachers in Ekiti State Government Colleges, Ekiti, Ekiti State, Nigeria.” This study investigated the perception of English language teachers concerning digital pedagogy in teaching oral English in Ekiti State Government Colleges. The underpinning objective encompasses a survey of teachers’ perception concerning digital instructional style. This study was descriptive research of the survey type. The population of the study consisted of 78 English language teachers in Ekiti State Government Colleges. Using multistage sampling procedure, four government colleges were randomly selected comprising forty English language teachers from the four Ekiti State Government Colleges. Questionnaires were administered on the sample of the study. Descriptive statistics was used in analysing data. The findings of this study revealed that 65% of the teachers could distinguish between digital and conventional pedagogy while 65% experienced no significant challenges with digital pedagogy during oral English lessons. Furthermore, majority of the English language teachers admitted that students feel bored when taught oral English with charts. These findings explicate the need to sustain digital pedagogy for teaching oral English. It was recommended that English language teachers should be retrained and also be trained in digital skills for teaching oral English in Government Colleges in Ekiti State.

This study investigates teachers’ perceptions of sustainable digital pedagogy in language teacher education in Ekiti State, Nigeria, focusing on using digital pedagogy to enhance language teacher education. It explores the effectiveness and sustainability of digital pedagogy in language teacher education, making it a good fit for the present study as digital pedagogy is enshrined in Virtual Reality- Based Instruction.

David, Moses, Anthony, Olufemi (2017) conducted a study on “an Appraisal of Information and Communication Technologies as New Media Tools for Language Teaching and Learning in Tertiary Institutions in Nigeria.” Today, information and communication technologies (ICTs) have redefined the way communication is carried out and further pushed the envelope with regard to the way information is disseminated, creating more channels of interaction between stakeholders in the society. Studies are on-going on how ICTs can be useful in language teaching and learning in tertiary institutions today. The impact ICTs is evident in improving governance, agriculture, medicine, banking and commerce, education. So far, ICT is being predicted to have the same impact when utilised for language teaching and learning. Thus, ICT tools like PowerPoint, E-conferencing, Compact Disks (CDs, VCDs and DVDs), Technology-Aided Distance Learning, among others, are instruments that can facilitate knowledge acquisition, language teaching and learning in tertiary institutions. Through ICTs, the teacher-student interaction in the learning process is situated within a dynamic pedagogical context that could go beyond the four walls of a traditional classroom. This situation forebodes better days for teachers and students alike as more channels of interaction are created, thus enhancing language teaching and learning. It now behoves teachers and students to take advantage of these technologies in furthering knowledge acquisition with regard to language teaching and learning. Among other things, in this paper, the authors have critically appraised the use of ICTs in language teaching and learning in tertiary institutions in Nigeria. Recommendations had it that, ICTs can be useful to policy makers and stakeholders involved in tertiary education.

This study evaluates the effectiveness of Information and Communication Technologies (ICTs) as media tools for teaching and learning in Nigerian tertiary institutions; it is solely focusing on using ICTs to enhance English language teaching and learning. It assesses the impact of ICTs on the learning process; making it a good fit for the present study as it ICT is specific part of Virtual Reality-Based Instruction.

5.                  THE WORKABILITY OF VIRTUAL REALITY-BASED INSTRUCTION, VYGOTSKY’S SOCIAL CONSTRUCTIVIST THEORY, AND ANDERSON’S MODEL OF ONLINE LEARNING

Here is the workability of Virtual Reality-Based Instruction, Vygotsky’s Social Constructivist Theory, and Anderson’s Model of Online Learning in teaching English language, along with examples and instances:

5.1.1    Virtual Reality-Based Instruction: - Virtual reality (VR) technology can be used to create immersive and interactive learning environments for English language learners. VR-based instruction can enhance language learning by:

1        Providing authentic contexts: VR can simulate real-life situations, allowing learners to practice language skills in authentic contexts.

2        Increasing Engagement: VR experiences can be more engaging and motivating than traditional teaching methods, leading to increased learner participation and interest.

3        Enhancing Interaction: VR can facilitate interaction between learners, promoting language practice and feedback. For example:

·           A VR-based English language lesson can simulate a job interview, allowing learners to practice their speaking and listening skills in a realistic context.

5.1.2        Vygotsky’s Social Constructivist Theory

Vygotsky’s Social Constructivist Theory emphasizes the role of social interaction and collaboration in language learning. This theory can inform English language teaching by:

1        Fostering collaborative learning: Encourage learners to work together on language tasks, promoting peer feedback and support.

2        Providing scaffolding: Offer temporary support and guidance to learners as they develop language skills, gradually increasing independence.

3        Encouraging self-reflection: Encourage learners to reflect on their language learning, identifying strengths, weaknesses, and areas for improvement. For example:

·         A language teacher can create a collaborative learning activity where learners work in airs to complete a language task, such as writing a short story or creating a presentation.

5.1.3.      Anderson’s Model of Online Learning

Anderson’s Model of Online Learning emphasizes the importance of interaction and feedback in online learning environments. This model can inform English language teaching by:

1        Providing opportunities for interaction: Encourage learners to interact with each other and the instructor through online discussions, live chats, or video conferencing.

2        Offering feedback and assessment: Provide regular feedback and assessment to learners, using online tools such as quizzes, games, or peer review.

3        Fostering a sense of community: Encourage learners to feel connected to each other and the instructor, promoting a sense of community and motivation. For example:

·         An online English language course can include interactive discussion forums, live video lessons, and peer review activities to promote interaction, feedback, and community building.

5.1.3        Integrating Virtual Reality, Social Constructivist Theory, and Anderson’s Model

By integrating virtual reality, social constructivist theory, and Anderson’s model, English language teachers can create innovative and effective online learning environments. For example:

·         A virtual reality-based English language lesson can be designed to promote collaborative learning, providing opportunities for learners to interact with each other in authentic contexts.

·         Anderson’s model can be used to provide feedback and assessment, while Vygotsky’s social constructivist theory can inform the design of collaborative learning activities and scaffolding support.

By combining these approaches, English language teachers can create engaging, interactive, and effective online learning environments that promote language learning and acquisition.

6.                  CONCLUSION

Virtual reality-based instruction has the potential to revolutionize English language learning in Nigeria, promoting peace, national unity, and development. By embracing this innovative technology, Nigeria can:

·      Enhance language proficiency and cross-cultural understanding.

·      Foster a more cohesive and peaceful society.

·      Drive economic growth and international competitiveness.

7.                  RECOMMENDATIONS

                    i.          Conduct further research on VR’s effectiveness in Nigerian education.

                 ii.          Develop policy frameworks supporting VR integration.

               iii.          Establish VR training centres for educators.

                iv.          Encourage private sector investment in VR education.

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